Happy New Year 2019 from IGS
2018 was a mammoth year for Infinium Game Studio, and 2019 is looking to top it in every way.
I’ve said all of this before, but I will repeat it, hopefully for a long time in the future:
I get to do what I most want to do, and most greatly enjoy, and I get to do it to the happiness of hundreds, and now thousands, of like-minded geeks.
Never for a moment do I forget that this is solely because of the generosity of my customers. Never do I lose sight of the commitments I’ve made to my backers, in exchange for the commitments they have made to me. Every day, I value the faith and confidence that has been placed in me, to continue to do what I feel I do best, and to continue to deliver what I most want to produce.
It is no exaggeration to reiterate that I spend every single spare minute on IGS work. Crunch, mapping, layout, writing content, designing, communicating, fulfilling orders, and more… it’s all absolutely vital, and rarely does any of it feel like work, because the results are so rewarding.
So, in short: thank you to all Kickstarter backers, traditional-purchase customers new and old, and those who are merely dropping by for a look to check us out!
2018 In review
The past year has been an absolute treasure trove of new products and content released. Here are some of the highlights from a very successful set of books!
Dark Obelisk 2: The Mondarian Elective
The single largest adventure of all time*, comprising nearly 1,500 pages all told, DO2 is a Hodor of a tome, with the core adventure book topping out at nearly 840 pages, the publisher’s maximum for a hardcover.
Check it out here.
* Correct me if I’m wrong, here, and I’ll gladly give you a freebie as a thank-you for checking my accuracy! :)
FlexTale Encounter Generator
Any DM/GM’s friend, the “FTEG” intends to make gamemastering easy with zero preparation, and to make existing adventures infinitely re-usable. Sets of smart “flextables” provide dynamic, level- and context-appropriate results for a diversity of encounter situations, including doors/locks, traps, monsters, and more.
Check it out here.
Artifacts & Artifice: Volumes 1 & 2
Much more than a mere list of magic items, these 400+ page books each unearth a wealth of content about each item, savoring the backstory, description, and adventure-hook opportunities. Each artifact uses IGS’ unique Quad-Statted approach, meaning that any item can be easily inserted into any campaign setting, with PCs of any level!
Check it out here.
Character Compendium 2
A huge compilation of hundreds of characters, their companions, followers, and familiars, CC2 is a mammoth resource of NPCs to drop into any campaign setting, or PCs to quick-start characters at any level.
Check it out here. (Pathfinder only)
As successful as 2018 has been, 2019 aims to surpass it in every way. In total, it will see released the fulfillment of decades of planning and desire, all made possible by generous Kickstarter backers.
Already content-complete, this aims to publish by 01-Feb-2019. Dozens of villains, each with henchmen, backstory, motivations, adventure hooks, rumors, and much more, this massive 700+ page book provides a trove of instantly-usable and largely sympathetic baddies to drop into any campaign setting with PCs of any level.
Target date Jan 2019.
At long last, the companion tome to Dark Obelisk 2, DE continues the tradition established with DO1 and Berinncorte Basecamp in establishing a richly-detailed city setting dripping in opportunity and danger for PCs of any level. Although it integrates with DO2 and takes place in the campaign setting of Aquilae, it is fully usable on its own.
Target date Feb 2019.
Aquilae: Bestiary of the Realm
The single largest and most ambitious bestiary ever conceived, and to date the single most mammoth effort ever undertaken by IGS staff, ABRE represents the fulfillment of an idea first established back in the days of AD&D’s Monstrous Compendium: What if a single encyclopedia-like set of tomes housed every monster, ever? Furthermore, what if each of those monsters was fully usable in any campaign setting, with PCs of any level? Finally, what if those monsters came with rules to dynamically dictate their actions in combat, with additional resources to intelligently integrate them into combat encounters?
Comprising some 1,500+ monsters and over 6,000 complete statblocks, ABRE is an entire bookshelf of 6 hardcover volumes.
Sporting innovative concepts like FlexAI and full integration with the FlexTale Encounter Generator, ABRE represents hundreds of hours of design and work, and will make GMing any game in any campaign setting more flexible and with a grand diversity of monsters.
Target date March 2019.
Incarnae of Aquilae
Unlocked as part of the ABRE campaign, and recently extended via its own Kickstarter, IOA seeks to introduce gothic horror steampunk resources to Pathfinder and 5E. At the core of these rules are Incarnae, golem/elementals that are the physical embodiments of abstract concepts.
Target date June 2019.
Monsters of Aquilae
ABRE is already a mammoth set of tomes and comprise a more complete set of monsters than one might ever wish for. MOA extends this to brand-new monsters and concepts, unique to the campaign setting of Aquilae. Partially drawing from already-published monsters, and extending that by many, many more, MOA describes a wealth of creature content usable not only in all future IGS adventure products, but instantly insertable into any campaign setting of your own.
Target date June 2019.
Western Realm Gazetteer
Just as ABRE is the most ambitious bestiary of all time, WRG may just be the most ambitious cartographical endeavor conceived. Comprising hundreds of detailed maps and over a thousand individual points of interest, the WRG is the first “realm book” which aims to describe the explosively-detailed and compelling campaign setting of Aquilae.
Target date May 2019.
FlexTale Encounter Generator 2.0 & FTEG Context Books
An essential companion to the WRG, and soon to be a beloved part of any GM’s toolbox, the FTEG 2.0 sees the true fulfillment of the FTEG’s vision: dynamic adventures, from start to finish, with absolutely zero preparation time. Roll dice, look on tables, and quickly determine everything from treasure to traps, from poisons to plots.
Just as useful are the FTEG Context Books: each a subset of the FTEG 2.0, tailored for a specific type of terrain and context.
To be released alongside the WRG.
FTEG Solo Adventuring Toolkit
A massively successful independent Kickstarter, originally unlocked as part of the WRG campaign, the FTEG SAT is a complete set of rules and resources which make it possible and easy to play 5E or Pathfinder alone… with rules extendable to virtually any rules system.
Target date June 2019.
Prior Lives & The Book of Time
First unlocked as a DO2 Stretch Goal, this project will explore the backstories of several prominent NPCs introduced in Dark Obelisk: Berinncorte.
In addition, the Book of Time will provide comprehensive time-travel adventure rules for any rules system, focusing on PFRPG and 5E.
Target date TBD.
This expansive effort comprises several of the already-unlocked and announced adventure books, such as Dark Harbor, Library Vitae, Barrowton, Sin Furnace, Husks, Fissures, and Grim Tokens. It all begins with Dark Harbor, and its companion fiction novella.
First target date October 2019.
2020 And Beyond
There’s more in store even just in 2019… but for those looking beyond that threshold, there’s tons to discover.
DO2 & BB Stretch Goal Unlocks
There’s a lot still to be firmly dated here! For those who have been extraordinarily patient with these, stay tuned; they’re definitely still on my radar with dozens of pages of notes already established for each book.
This is the final piece in the dynamic-adventure puzzle that we’ve been working toward for—in some ways .
ABRE aims to provide infinite monsters. FTEG’s goal is to provide infinite encounters and adventures. WRG ties it all together in the context of a complete, over-arching adventure setting. FTEG SAT hopes to grant solo players the power to play all of it on their own.
Enter GC, an infinitely-reusable set of map tiles and setpieces that allow battlemap-level dynamicness for any adventure setting.
Aquilae Realm Books
There’s lots to be done here: the Eastern Realm Gazetteer, for starters, exploring the second half of the realm.